![]() Carmack forbid id Software from suing the port maker, and the unofficial port was used as a foundation for the offical Linux port! Another product of the leaked source code was Fisheye Quake - our subject today. In a Alpha Geek move, someone used the leaked code to create a Linux port of Quake. ![]() ![]() The Quake 1 source code, yours to explore.īefore all that - before the offical source release - the Quake source code was hacked and leaked onto the web. Darkplaces would focus on removing limits to the engine which would lead to an explosion in new creative mapping. Tenebrae would add real-time lighting and shadows. ezQuake would concentrate on multiplayer enhancement. ![]() All sorts of interesting source ports would be released: numerous ports would add modern effects like particles and colored lighting. ![]() This would transform the mod community for Quake as engine limitations could now be lifted with new programming and mappers could go wild. Just as my interest in Quake modding and maps started to wane near the end of 1999, something extraordinary occured: John Carmack of id Software released the source code for Quake. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |